Wednesday, June 5, 2013

3.1.2

The flow charts


These are all of the flow charts that me and my group worked on

3.1.1 Inputs and Outputs

This was the Input and Output creation it could move forward and backwards at a good speed


3.1.2 Flow Chart

This is the 3.1.2 Flow Chart that was the beginning stage for most of my groups circuitry design

RC Car

The Finish disign of Kyler's, Sammy's, and my RC Car

Circuitry of the RC car

The Fan of out RC car
Our car was working perfectly, it was fast, could turn properly, and the circuitry was all working perfectly until we used a battery that had a switched polarity and it fried our speed control and destroyed the battery. Now our car doesn't work but at least it looked good.

3.1.7 Elevator

Pic of half way with the elevator

The Finished Elevator, we were able to have everything working and everything functioning. We had a floor button that could call the elevator at any floor and the elevator itself would go to any floor from inside the elevator. The light system would also work, a light would show what floor the elevator would be on.

Wednesday, May 22, 2013

Marble Drop Challenge

This is the Hopper where the marbles will fall, we were able to get 3 feet with the final test, our top height was 6 feet.
This is the Marble Sorter itself we were able to sort only wood and metal marble. Our top speed was 12 seconds. 

This is the complete project that my group had finished
Achievements
1. Process 15 marbles in less than 1:45
2.Sort 4 marble types= 2x earned Sort Speed Achievement
3. Drop marbles from 2' above machine

Wednesday, January 30, 2013

Most Popular Games

Many people had very interesting and fun sounding ideas but some games had to be scrapped so we can focus on the better games. I was with the Capture the Flag game and I preposed to add a tagging system where if u were tagged on the opposer side of the pool u would have to go back to your side of the pool to proceed in the game

Beginning of the Game Plan

For my team we brain stormed and came up with an idea of us using the Sea Perch to catch rings with a constraint of not being able to touch the bottom of the pool and having a weight on it to make the controller adapt to the unbalanced controls

Thursday, January 10, 2013