The flow charts
Wednesday, June 5, 2013
RC Car
The Finish disign of Kyler's, Sammy's, and my RC Car
Circuitry of the RC car
The Fan of out RC car
Our car was working perfectly, it was fast, could turn properly, and the circuitry was all working perfectly until we used a battery that had a switched polarity and it fried our speed control and destroyed the battery. Now our car doesn't work but at least it looked good.
3.1.7 Elevator
Pic of half way with the elevator
Wednesday, May 22, 2013
Marble Drop Challenge
This is the Hopper where the marbles will fall, we were able to get 3 feet with the final test, our top height was 6 feet.
This is the Marble Sorter itself we were able to sort only wood and metal marble. Our top speed was 12 seconds.
This is the complete project that my group had finished
Achievements
1. Process 15 marbles in less than 1:45
2.Sort 4 marble types= 2x earned Sort Speed Achievement
3. Drop marbles from 2' above machine
Wednesday, January 30, 2013
Most Popular Games
Many people had very interesting and fun sounding ideas but some games had to be scrapped so we can focus on the better games. I was with the Capture the Flag game and I preposed to add a tagging system where if u were tagged on the opposer side of the pool u would have to go back to your side of the pool to proceed in the game
Beginning of the Game Plan
For my team we brain stormed and came up with an idea of us using the Sea Perch to catch rings with a constraint of not being able to touch the bottom of the pool and having a weight on it to make the controller adapt to the unbalanced controls
Thursday, January 10, 2013
Monday, October 22, 2012
Mouse Trap Race Car
"Brainiac" - Brainstorm solutions for your design. Generate a list of at least 10 ideas/concepts.
-Sling shot
-pulley system
-4 wheeler
-2 wheeler
-air plane
-glider
-a short car
-long car
-fast car
-distance car


"Build It" - Build your design. Document it with a photo.
First design of the mouse trap race car, first problem was finding a way to put the mouse trap on it.

"The Price of Glory" - If each part you use costs $1, generate a total cost for your build (This info will be used to generate "cost" data to add a pricing element to the game next year).
The entire project roughly cast $17 of the final project


"Competitor" - Compete in the 2nd Annual Mousetrap Racecar Challenge.
"Feedback" - Collect feedback (at least one each of +, change, ? and !) from yourself or your classmates.
+) Our car was created very quickly and we did very well even tho ours was hastily made
change) had more time to fix problems we had
?) what was the key flaw in our car
!) Totally should do it next yeah
"Game Changer" - Develop a new rule or change to the game that you feel would make the event better. Explain your concept.
-Can not add an extension to the mouse trap, causes unfair advantage to have an extension.
"Name it" - Invent a name for an achievement that you think is better than what we have currently.
-Have your team name be Fire & Ice
"Leave It Cleaner Than You Found It" - Did you leave your work space cleaner than you found it? Explain.
-Yes I left my work space cleaner then I left it. I made sure that me and my partner cleaned what was on and around our table.
"Design/Build" - What is a "Design/Build" process? How did your experience with this challenge relate to that? Why might you experience this in a career related to technical innovation?
-My Design/Build experiences was, build something, then build something that worked. I wouldn't want to us this technique because it is a bad technique
-Sling shot
-pulley system
-4 wheeler
-2 wheeler
-air plane
-glider
-a short car
-long car
-fast car
-distance car
"Build It" - Build your design. Document it with a photo.
First design of the mouse trap race car, first problem was finding a way to put the mouse trap on it.
"The Price of Glory" - If each part you use costs $1, generate a total cost for your build (This info will be used to generate "cost" data to add a pricing element to the game next year).
The entire project roughly cast $17 of the final project
"Competitor" - Compete in the 2nd Annual Mousetrap Racecar Challenge.
"Feedback" - Collect feedback (at least one each of +, change, ? and !) from yourself or your classmates.
+) Our car was created very quickly and we did very well even tho ours was hastily made
change) had more time to fix problems we had
?) what was the key flaw in our car
!) Totally should do it next yeah
"Game Changer" - Develop a new rule or change to the game that you feel would make the event better. Explain your concept.
-Can not add an extension to the mouse trap, causes unfair advantage to have an extension.
"Name it" - Invent a name for an achievement that you think is better than what we have currently.
-Have your team name be Fire & Ice
"Leave It Cleaner Than You Found It" - Did you leave your work space cleaner than you found it? Explain.
-Yes I left my work space cleaner then I left it. I made sure that me and my partner cleaned what was on and around our table.
"Design/Build" - What is a "Design/Build" process? How did your experience with this challenge relate to that? Why might you experience this in a career related to technical innovation?
-My Design/Build experiences was, build something, then build something that worked. I wouldn't want to us this technique because it is a bad technique
Thursday, October 18, 2012
Cardboard Boat
Big Brain - The individual student with the most brainstorms listed will earn a bonus achievement.
We all added together our ideas and created this page that helped us keep track of our ideas.
Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.
These are some of our ideas, we thought of making flippers for the swimmers. Also having a wedged shape for the boat. Floaters on the side was a thought that we didn't complete.
Criteria & Constraints - List or reference the specified Criteria and Constraints you're designing for. List at least one implied criteria. List at least three implied constraints.
One of the criteria was the height of the boat sides because we had to find a way to water proof the pieces of cardboard together.
A Constraint was the limit of supplies that we had to create the boat. The 3 foot tall sides made us rethink our approach to having a light weight boat that barely floated on the water. Having all pieces of cardboard must be rapped in duck tape made my team attempt to save our supplies.
Surface area! - Calculate how much surface area you can cover with your given duct tape. How many sf can you cover with one roll? How many can you cover with all your rolls? What % efficiency do you think you can achieve with your overlap?
As you can see there is at least 5 feet of surfice area and there is 3 foot high railing, meaning that the area is 15 feet.
The Fastest - Awarded to the first team to reach the far side (25yds)
My group did get 3rd in this race but it was very close to us being the first team.
The Farthest - Awarded to the team that can travel the furthest (laps)
We were the first team to have the 50yd distance and we did get to the other side of the pool before anyone else did
Feedback - Generate ten items of feedback for your effort (from the design/build process and/or the actual product). Make sure you include at least one item of feedaback in each of our four feedback areas (+, change, ?, !)
Feed Back of Effort and my Thoughts on what would have Helped
The design was good and very nice.
My team should have written more about what we were doing and how we were doing it for next years boat race.
More cardboard.
More duck tape.
Have looked at what the others were doing.
Test our item more.
Made more art on the boat.
Taken more pictures.
Asked for advise from Mr. O.
Allowed conversation with the other team to swap ideas.
(+, change, ?, !)
+) I really liked how my team was the first to finish our boat out of everyone else
change) More cardboard to help support the weight of someone in the Boat.
?)Look at the other teams to realize how flimsy my teams boat was, so I could change our fatal flaw.
!)Have selected groups that were chosen at random by Mr. O.
How Low Did You Go? - How low in the water did your canoe sit (roughly)? Was it suprising how little your boat went down in the water? What is the unit weight of water in pounds? How much did your pilot weigh (roughly)? Use math to help explain the depth that your boat sat in the water.
Our boat was very weak and we were taking in water almost after the second lap in the pool. The boat's sides were 3 feet tall so that means the boat was about 1 foot in the water.
Redesign - If we were to do another Carboard Canoe race next semester, what would you build? Draw from everything you experienced in your class and propose the most competative solution. Include a sketch with key features and dimensions labeled.
If we had another Carboard Canoe Race I would make mine stronger and airy so it would float in the water and have the sides of the boat be protected from water coming into the boat.
(Make Your Own Achievement) - Make an achievement of your own design that you can award yourself for something awesome your team did.
Our Achievement was - Res-erected- Being able to sink your boat them put it back to shape and have it float normally as if it came back from the dead!!!
Wednesday, September 26, 2012
http://www.youtube.com/watch?v=4B36Lr0Unp4
http://www.youtube.com/watch?annotation_id=annotation_404545&feature=iv&src_vid=4B36Lr0Unp4&v=KkptQOPEWSg
some fun videos about levers and behind the seens
http://www.youtube.com/watch?annotation_id=annotation_404545&feature=iv&src_vid=4B36Lr0Unp4&v=KkptQOPEWSg
some fun videos about levers and behind the seens
Thursday, May 31, 2012
The Architecture Project
The Architecture Project
Mr. Coutor wanted a paddle with air holes in the middle of the paddle
Mr. C's Comments
Positive: I showed him the draft of the paddle and he said it was very good and liked it.
Change: He would like a longer paddle handle.
Question: Mr. Coutor was wondering what minecraft was and I gave him a quick discription of what it was and how it worked.
Wednesday, May 30, 2012
Minecraft Architecture
This picture is of the minecraft building that I made for the Architecture Project, this building resembles Frank Loyd Write's style of buildings, it has a overhanging portion of the building. With a glass house and different colored floor gives the house a wild and crazy look.
Friday, May 25, 2012
Egg Drop Project
the Egg Drop Challange, I had a group of 3. My group was Alex, Connor, and me. The Egg Drop Challange is to safly drop an egg to a target from the second story of the CHS building.
The finished product of the Parachute
After the Parachute failed, my group padded the egg with rope and tin-foil and we throw the egg to the ground and with great exitment the egg servived the fall, but on the second throw the egg shatered, over all it was a very fun experiance and I was happy to see that there were many different Egg Drop Projects that were very interesting and inventive.
Wednesday, April 18, 2012
Thursday, March 29, 2012
Wednesday, March 14, 2012
Khon Accademy Video Questions and Answer
1. Provide "sustain" (positive) and "change" feedback regarding your experience with using the video to supplement your learning.
It is fun to watch and lessen to, it has a human factor, where it isn’t calculated it isn’t striped it, it seems like it is a real teacher and you r sitting in a real class room.
2. "Sustain" - what works well for you with the video you chose?
The colors that help underline key information on what he is doing.
3. "Change" - Is there anything you would change regarding the video or the concept of "flipping the classroom".
On the concept of flipping the classroom I would create a test were it determines if you are better at art, music, literature or math, science, engineering.
4. In your opinion, could "flipping the classroom" work out? Should education institutions work towards this new paradigm?
Yes, I think the school system would be greatly benefited from the “flip the classroom” method.
5. Post the video you watched and your feedback to the above questions in a post on your blog. Thanks!
Friday, March 2, 2012
Thursday, March 1, 2012
The Money Ball WorkSheet
Jesse Gross
1) What was the “Moneyball”approach that Billy Beane and Peter Brandt applied to the Oakland Athletics 2002 season? Was it an “art” or a “science”? What single statistic did they boil their value consideration down to? (In class research/discussion)
It was all science they used math formulas to choose there players.
2) What is the equation used to calculate OBP? (In class research/discussion)
On Base Percentaige.
3) What is design? (In class research/discussion)
The part of witch Peter Brandt is analizing the players and the OBP and how it relates to the game of base ball.
4) Describe 3 situations where movie characters (intentionally or not) applied a step from the PLTW 12 Step Design Process. Explain both the (a) situation as well as (b) how the step is relevant:
1 – Brainstorm- when they are looking for new characters
2 – Define the problem- when Billy Bean tells the scouts that they need to find a new way of finding players
3 – Select an approach- when Billy Bean and Johan Hill changing the formula for the Money Ball system.
5) What is “Leadership”? List the three aspects of leadership that we come up with in class. (In class research/discussion)
1 – courage
2 – commitment
3 – determination
6) Describe 3 circumstances from the story where a character exercised effective leadership:
1 – Billy Bean- taking charge and trying something new
2 - Johan Hill- firing that person
3 – one of the players- when he hits the winning homerun
7) According to the movie, what was the A’s record at the start of their winning streak? The streak was 20 games at a row. But they had a 68:51 season
8) What does this ratio simplify to (roughly)? 4:5
9) How long was the A’s record setting winning streak? 20 games won
10) Given the A’s win/loss ratio at the start of the streak (listed two questions above), what are the odds of winning 20 games in a row? Run the numbers. (In class research/discussion)
It was all science they used math formulas to choose there players.
2) What is the equation used to calculate OBP? (In class research/discussion)
On Base Percentaige.
3) What is design? (In class research/discussion)
The part of witch Peter Brandt is analizing the players and the OBP and how it relates to the game of base ball.
4) Describe 3 situations where movie characters (intentionally or not) applied a step from the PLTW 12 Step Design Process. Explain both the (a) situation as well as (b) how the step is relevant:
1 – Brainstorm- when they are looking for new characters
2 – Define the problem- when Billy Bean tells the scouts that they need to find a new way of finding players
3 – Select an approach- when Billy Bean and Johan Hill changing the formula for the Money Ball system.
5) What is “Leadership”? List the three aspects of leadership that we come up with in class. (In class research/discussion)
1 – courage
2 – commitment
3 – determination
6) Describe 3 circumstances from the story where a character exercised effective leadership:
1 – Billy Bean- taking charge and trying something new
2 - Johan Hill- firing that person
3 – one of the players- when he hits the winning homerun
7) According to the movie, what was the A’s record at the start of their winning streak? The streak was 20 games at a row. But they had a 68:51 season
8) What does this ratio simplify to (roughly)? 4:5
9) How long was the A’s record setting winning streak? 20 games won
10) Given the A’s win/loss ratio at the start of the streak (listed two questions above), what are the odds of winning 20 games in a row? Run the numbers. (In class research/discussion)
The odds are that there is little to no chance of anyone ever winning that many games in a row again.
11) Based on your calculation, do you think the A’s got lucky or was there something to the Moneyball approach?
11) Based on your calculation, do you think the A’s got lucky or was there something to the Moneyball approach?
There was numbers and facts to the whole game they used science and math to discover how the future can be predicted through numbers and possible outcomes.
12) Did Billy Beane strictly apply the “science” of Moneyball to his management approach? Was there an “art” to his efforts as well? Describe a circumstance where he broke from the Moneyball approach to make a positive change for the team.
The only time he ever made a change in the money ball approach is when he cut the other Geombi brother. There was little art to the money ball approach for there is nothing but numbers, but Billy did break the money ball formula to do what he thought was best.
Bonus Question (look into this if you’ve finished ahead of the class):
Money Ball was originally a book. What author wrote the book? What other books has this author written? Is there a theme to his writing?
12) Did Billy Beane strictly apply the “science” of Moneyball to his management approach? Was there an “art” to his efforts as well? Describe a circumstance where he broke from the Moneyball approach to make a positive change for the team.
The only time he ever made a change in the money ball approach is when he cut the other Geombi brother. There was little art to the money ball approach for there is nothing but numbers, but Billy did break the money ball formula to do what he thought was best.
Bonus Question (look into this if you’ve finished ahead of the class):
Money Ball was originally a book. What author wrote the book? What other books has this author written? Is there a theme to his writing?
Michel Lewis wrote the book- he also wrote The Big Short: Inside the Doomsday Machine, Liar's Poker, The New New Thing
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